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Cinema technologies have scientific applications

October 08, 2014
 
By Elton Alisson
 
Agência FAPESP – In late August, a group of Brazilian researchers transmitted a live version of a 15-minute-long 1929 São Paulo silent film, São Paulo, a Metropolitan Symphony, in 4K resolution (with image definition four times better than full HD television) from the main theater of the School of Medicine at the University of São Paulo (FMUSP) in downtown São Paulo to the New World Symphony concert hall in Miami.
 
Simultaneously, another group of researchers transmitted the same film, projected in the concert hall of the American orchestra, from Miami to São Paulo in real time – but its sound track was being played live by a trio of instrumentalists in surround sound (on 24 audio channels).
 
Photo: Agência FAPESPThe demonstration, made using a 10,000-km grid of underwater fiber optic cables between São Paulo and Miami and a connection speed of 10 gigabits per second (Gbps) is one of the high-definition image transmission technologies on ultra-fast networks that are the subject of research in the fields of cinema and digital media.
 
In addition to its use in the entertainment industry, the technology has been applied to various fields of science and in scientific communication and may help solve problems found with the academic and commercial Internet, say researchers who took part in CineGrid Brasil, an international conference held August 28–29, 2014 at the FMUSP theater.
 
“We believe that high-definition images will replace the 35 mm film used in movies up to now due to its quality and the potential for online real-time transmission,” noted Jane de Almeida, professor and researcher at the Laboratory of Cinematic Arts and Visualization (LabCine) of the Mackenzie Presbyterian University and one of the event coordinators, in comments to Agência FAPESP.
 
“The purpose of high-definition images is to enable an “expanded” cinema, one that extrapolates the traditional space of conventional movie theaters and allows images in high-resolution to be displayed in real-time in multipurpose spaces, with applications in fields like telemedicine, astronomy and microscopy,” said the researcher.
 
Laurin Herr, founder of CineGrid, said in a lecture at the event that the entertainment, art and culture, and science and technology sectors are driving digital media and that they all share the same needs. “The three fields need more speed and easier access to the Internet, in addition to better computers and equipment to store, distribute and visualize ever-larger amounts of data,” he said.
 
Evolution of the technology
 
According to the expert, initial attempts at digital cinema were made by the Japan Broadcasting Corporation (NHK) in the early 1980s.
 
In a 1981 conference on television and cinema engineering held in Los Angeles, researchers from the Japanese public radio broadcaster demonstrated an HDTV projector that piqued the interest of filmmakers such as Francis Ford Coppola, director of the Godfather trilogy and many other films. The technology, however, took more than 20 years to be developed by Nippon Telegraph and Telephone, a Japanese telecommunications company, which presented the first 4K digital cinema system to the world in 2001.
 
Since the early 2000s, however, major studios have begun to test a technology used to capture digital images called 2K, with a resolution of 2,048 x 1,080 pixels, slightly superior to HDTV, which provides images at a definition of 1,920 x 1,080 pixels.
 
Starting in 2006, studios began using 4K technology, which doubles the horizontal dimension to 4,096 x 2,160 pixels, becoming the second digital image format currently adopted by the industry, along with 2K.
 
“Today, 4K is not just a theory but one already found in movies, television, videogames, science and medicine,” said Herr.
 
“The best 4K resolution technology enables larger images with more detail and more immersion. At the movies, this allows the public to become more involved in the film. In the sciences, it allows researchers to better visualize a microorganism or a human organ, for example, at higher definition,” he said.
 
On August 29, 2014, the event’s final day, there was a live transmission of a cataract surgery conducted at the Opthamology Department of the Federal University of São Paulo (Unifesp) to the FMUSP theater using two 4K cameras attached to a microscope on the 10 Gbps ANSP (Academic Network at São Paulo, a FAPESP program) network.
 
In addition to showing the procedure in ultra-high resolution, the transmission technology allows more doctors in training to observe the details of the surgery, said Cícero Inácio da Silva, deputy coordinator of the Open University of Brazil (USB) at Unifesp.
 
“Generally, surgery such as this is observed by, at most, one student or medical resident, through what is known as ‘piggybacking’,” said Silva. “The 4K transmission of the procedure on a high-speed network allows an audience full of doctors in training to watch from an auditorium.”
 
In December, the researchers plan to transmit another ophthalmological surgery from São Paulo to Miami in 4K resolution, but this time in 3D.
 
Technological challenges
 
The goal of the experiments, in addition to demonstrating the viability of transmissions of large volumes of high-definition images to the research community, is to test the efficiency of the optical networks.
 
In countries such as the United States and Germany, these networks are already at 160 Gbps, equivalent to 160,000 times the average speed of broadband Internet in Brazil, at 2 Gbps. However, it is still difficult to transmit films in real-time due to problems such as delay (signal delay).
 
“Today, there is a 130-millisecond delay in data transmission via the fiber optic network between São Paulo and Miami, and a half-second delay between São Paulo and Japan,” said Luis Fernandez Lopez, general coordinator of ANSP. “In these two cases, there are physical problems that involve the speed of light in fiber optic cables, which is less than that in the vacuum and cannot be increased.”
 
The more serious problem in transmitting a 4K film over a high-speed network such as the one that connects São Paulo to Miami is that the film needs to be compressed into data packets of approximately 500 megabits per second – because a single image can have 8 megapixels (millions of pixels) – and decompressed upon arrival at the location where it is to be shown.
 
According to Lopez, the process of compression and decompression increases the delay and complicates the transmission problem. “If these 4K films could be transmitted without first having to be compressed, there would be less of a delay problem. So digital media professionals would like to have a 10 gigabit-per-second fiber optic network to transmit films in this image format without any transmission problems.”
 
According to Lopez, this same demand for faster and more efficient networks is shared by researchers in the fields of astronomy and particle physics.
 
By studying the problems related to quality control of the digital film transmission signal, solutions can be developed to improve the performance of academic networks.
 
“Assistance in conducting these demonstrations gives us at ANSP a huge advantage because they put us through the paces and prepare us to handle the demands of researchers from the state of São Paulo,” he said.
 
“When a particle physicist comes to us asking for a 10 gigabit per second link such as for CERN [European Organization for Nuclear Research, in Switzerland, which houses the Large Hadron Collider (LHC)], to perform experiments without any transmission failure or loss of data, we feel confident because we’ve already done it for the CineGrid,” he said.
 
Research community
 
This was the second time that the event was held in Brazil. The first was in 2011 in Rio de Janeiro. The event is organized in several countries by the non-profit international association CineGrid.
 
Established in the United States in 2004, the association was designed to constitute an interdisciplinary community focused on the investigation, development and demonstration of collaborative network tools that enable the production, use, preservation and exchange of ultra-high-quality digital media on high-speed fiber optic networks.
 
The association was conceived in the early 2000s, when the convergence of digital technology in the film industry began. Today, it boasts 50 members from around the world, including universities, research institutions, film studios, hardware and software developers and academic networks such as the ANSP.

Cinema promotes advances in scientific visualization

October 29, 2014
 
By Elton Alisson
 
Agência FAPESP – When American film director George Lucas wrote the screenplay for the first film in the Star Wars series in 1977, he planned to use computer graphics in one of the major scenes, in which the “Rebel Alliance” is presented with a plan of attack on the Death Star space station.
 
However, at the time, computer graphics were just beginning to be explored by special effects companies such as Industrial Light & Magic, which was founded by Lucas himself in 1975.
 
Photo-EVLThe technological solution for the scene was found at the Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) in the United States. At the time, researchers at the institution were developing a computer graphics system to teach molecular modeling to chemistry students. Using this system, they were able to create the three-dimensional animations Lucas had envisioned for the film.
 
“The same system that created scientific visualization images was used to do the special effects for the Star Wars movie,” said Maxine Brown, EVL director, in a lecture given during CineGrid Brasil, the international conference held on August 28-29, 2014, in the theater of the School of Medicine at the University of São Paulo (FMUSP).
 
“Larry Cuba, the artist hired to do the graphics used in the scene, came to the EVL and used our computer graphics hardware and software to create the presentation sequence for the plan of attack on the Death Star shown in the movie,” she noted.
 
This scientific visualization technology, developed by the institution for scientific purposes, is one of several such technologies that have ended up inspiring fiction and reaching movie screens.
 
On the other hand, computer visualization concepts that have been imagined and presented for the first time in movies have also led researchers from the institution to develop solutions for scientific purposes.
 
“Science influences the movies and vice-versa,” Brown said. “Sometimes, people see technologies that were developed in our laboratory that they thought were only found in science fiction movies. Conversely, a lot of what we see at the movies that is still science fiction inspires our scientists.”
 
The virtual reality environment “Holodeck,” presented for the first time in the Star Trek television series that premiered in 1987, led researchers in 1992 to develop the CAVE Automatic Virtual Environment (CAVE), a virtual reality projection system.
 
The “virtual cave” is a cube-shaped room in which sounds and images, which visitors can view in three dimensions by wearing stereoscopic glasses, are projected onto the room’s three walls and floor.
 
The user is able to explore the projected scene by moving around in the cube and using three control buttons to manipulate the three-dimensional objects.
 
“The CAVE was designed to be a useful tool for scientific visualization, and when it was introduced, they started calling it the Holodeck [from holography],” Brown explained. “It had several applications, such as in a project to virtually reconstruct the Harlem neighborhood [in New York City] during the 1920-1930 period.”
 
New version
 
In 2012, the EVL researchers released a new version of the digital cave, CAVE2, which is similar to the “war room” of the 1964 Stanley Kubrick movie Dr. Strangelove. This virtual reality environment is nearly 24 feet in diameter and 8 feet tall, and consists of a single curved wall with more than 70 liquid crystal (LCD) display panels (touch screens).
 
The room offers users a 320° panoramic view of high-resolution images that are projected on the wall of LCD touch screens at 37 megapixels (millions of pixels) in three dimensions or 74 megapixels in two dimensions.
 
The wall of screens can be used both to explore virtual reality simulations and to analyze large volumes of images placed side by side.
 
The images are viewed as a whole and manipulated using a visual data interactive exploration technology developed at the EVL over the past five years, through which users are able to touch the screen (as done with a smartphone) or move the data using gestures by means of a motion sensor, as in the 2002 Steven Spielberg science fiction movie Minority Report.
 
In the movie, the character played by US actor Tom Cruise uses special gloves and gestures to manipulate images, audio and other data files projected on a clear screen.
 
“The wall of screens in CAVE2 also allows the combining of images and data, so for example a group of researchers can project graphs relating to a single problem that they are attempting to solve to allow everyone to analyze them at once,” Brown said.
 
According to Brown, the hybrid virtual reality environment is being used on the EVL’s Batman Project, the name of which alludes to a scene from the 2008 Christopher Nolan movie The Dark Knight in which the character Lucius Fox, played by Morgan Freeman, monitors crimes committed in the fictitious city of Gotham on a curved wall of monitors.
 
The project is designed to display crime data for Chicago – high-crime areas, for example – to help police and decision makers develop more effective approaches to fighting crime.
 
“We use Google Maps to show the city of Chicago on the CAVE2 wall, superimposed with crime data,” Brown said. “This has allowed us to see several parts of the city at the same time and make comparisons regarding high-crime areas.”
 
Scientific applications
 
According to Brown, CAVE2 has also been used to view sets of complex scientific data, such as data from the Human Connectome Project.
 
Launched in 2009 by the National Institutes of Health (NIH), the Human Connectome Project is designed to identify and map the neural pathways that underlie adult human brain function.
 
Using CAVE2, psychiatry researchers from the UIC who are dedicated to the study of depression have analyzed neural network images produced by magnetic resonance equipment in a virtual reality environment.
 
“CAVE2 allows researchers and medical professionals to view data at a much more detailed level than ever before,” Brown said.
 
More recently, a group of researchers from NASA’s Astrobiology Science & Technology for Exploring Plants Program (ASTEP) have begun to use the virtual reality environment to assess the outcome of field tests on an unmanned underwater vehicle designed to explore the ice-covered surface of the moon Europa – one of four moons of the planet Jupiter.
 
Named Endurance, the robot was designed to navigate under the ice, collecting data and samples of microbial life, and to map the underwater environment for the production of three-dimensional maps.
 
To prepare for the Endurance mission, which is expected to take place after 2020, the researchers conducted a series of field tests in places such as Lake Bonney in Antarctica, which is permanently covered with ice.
 
The data collected by the robot in Antarctica were transmitted to the EVL, where they were used to generate three-dimensional images, maps and data representations of the lake.
 
The laboratory researchers then created a tool for the simultaneous visualization of hundreds of high-resolution georeferenced images of the layer of ice that covers the lake, which they can use to study the distribution of sediments trapped in the ice surface.
 
“By meeting in the virtual reality room, the engineers who designed the robot and the scientists involved in collecting data for the project are able to understand the problems each group has and to collectively study solutions,” Brown said.

CineGrid Brasil Demonstrates Expanded Cinema

Cinema technologies have scientific applications
October 08, 2014
 
 
Agência FAPESP – In late August, a group of Brazilian researchers transmitted a live version of a 15-minute-long 1929 São Paulo silent film, São Paulo, a Metropolitan Symphony, in 4K resolution (with image definition four times better than full HD television) from the main theater of the School of Medicine at the University of São Paulo (FMUSP) in downtown São Paulo to the New World Symphony concert hall in Miami.
 
Simultaneously, another group of researchers transmitted the same film, projected in the concert hall of the American orchestra, from Miami to São Paulo in real time – but its sound track was being played live by a trio of instrumentalists in surround sound (on 24 audio channels).
 
The demonstration, made using a 10,000-km grid of underwater fiber optic cables between São Paulo and Miami and a connection speed of 10 gigabits per second (Gbps) is one of the high-definition image transmission technologies on ultra-fast networks that are the subject of research in the fields of cinema and digital media.
 
In addition to its use in the entertainment industry, the technology has been applied to various fields of science and in scientific communication and may help solve problems found with the academic and commercial Internet, say researchers who took part in CineGrid Brasil, an international conference held August 28–29, 2014 at the FMUSP theater.
 
“We believe that high-definition images will replace the 35 mm film used in movies up to now due to its quality and the potential for online real-time transmission,” noted Jane de Almeida, professor and researcher at the Laboratory of Cinematic Arts and Visualization (LabCine) of the Mackenzie Presbyterian University and one of the event coordinators, in comments to Agência FAPESP.
 
“The purpose of high-definition images is to enable an “expanded” cinema, one that extrapolates the traditional space of conventional movie theaters and allows images in high-resolution to be displayed in real-time in multipurpose spaces, with applications in fields like telemedicine, astronomy and microscopy,” said the researcher.
 
Laurin Herr, founder of CineGrid, said in a lecture at the event that the entertainment, art and culture, and science and technology sectors are driving digital media and that they all share the same needs. “The three fields need more speed and easier access to the Internet, in addition to better computers and equipment to store, distribute and visualize ever-larger amounts of data,” he said.
 
Evolution of the technology
 
According to the expert, initial attempts at digital cinema were made by the Japan Broadcasting Corporation (NHK) in the early 1980s.
 
In a 1981 conference on television and cinema engineering held in Los Angeles, researchers from the Japanese public radio broadcaster demonstrated an HDTV projector that piqued the interest of filmmakers such as Francis Ford Coppola, director of theGodfather trilogy and many other films. The technology, however, took more than 20 years to be developed by Nippon Telegraph and Telephone, a Japanese telecommunications company, which presented the first 4K digital cinema system to the world in 2001.
 
Since the early 2000s, however, major studios have begun to test a technology used to capture digital images called 2K, with a resolution of 2,048 x 1,080 pixels, slightly superior to HDTV, which provides images at a definition of 1,920 x 1,080 pixels.
 
Starting in 2006, studios began using 4K technology, which doubles the horizontal dimension to 4,096 x 2,160 pixels, becoming the second digital image format currently adopted by the industry, along with 2K.
 
“Today, 4K is not just a theory but one already found in movies, television, videogames, science and medicine,” said Herr.
 
“The best 4K resolution technology enables larger images with more detail and more immersion. At the movies, this allows the public to become more involved in the film. In the sciences, it allows researchers to better visualize a microorganism or a human organ, for example, at higher definition,” he said.
 
On August 29, 2014, the event’s final day, there was a live transmission of a cataract surgery conducted at the Opthamology Department of the Federal University of São Paulo (Unifesp) to the FMUSP theater using two 4K cameras attached to a microscope on the 10 Gbps ANSP (Academic Network at São Paulo, a FAPESP program) network.
 
In addition to showing the procedure in ultra-high resolution, the transmission technology allows more doctors in training to observe the details of the surgery, said Cícero Inácio da Silva, deputy coordinator of the Open University of Brazil (USB) at Unifesp.
 
“Generally, surgery such as this is observed by, at most, one student or medical resident, through what is known as ‘piggybacking’,” said Silva. “The 4K transmission of the procedure on a high-speed network allows an audience full of doctors in training to watch from an auditorium.”
 
In December, the researchers plan to transmit another ophthalmological surgery from São Paulo to Miami in 4K resolution, but this time in 3D.
 
Technological challenges
 
The goal of the experiments, in addition to demonstrating the viability of transmissions of large volumes of high-definition images to the research community, is to test the efficiency of the optical networks.
 
In countries such as the United States and Germany, these networks are already at 160 Gbps, equivalent to 160,000 times the average speed of broadband Internet in Brazil, at 2 Gbps. However, it is still difficult to transmit films in real-time due to problems such as delay (signal delay).
 
“Today, there is a 130-millisecond delay in data transmission via the fiber optic network between São Paulo and Miami, and a half-second delay between São Paulo and Japan,” said Luis Fernandez Lopez, general coordinator of ANSP. “In these two cases, there are physical problems that involve the speed of light in fiber optic cables, which is less than that in the vacuum and cannot be increased.”
 
The more serious problem in transmitting a 4K film over a high-speed network such as the one that connects São Paulo to Miami is that the film needs to be compressed into data packets of approximately 500 megabits per second – because a single image can have 8 megapixels (millions of pixels) – and decompressed upon arrival at the location where it is to be shown.
 
According to Lopez, the process of compression and decompression increases the delay and complicates the transmission problem. “If these 4K films could be transmitted without first having to be compressed, there would be less of a delay problem. So digital media professionals would like to have a 10 gigabit-per-second fiber optic network to transmit films in this image format without any transmission problems.”
 
According to Lopez, this same demand for faster and more efficient networks is shared by researchers in the fields of astronomy and particle physics.
 
By studying the problems related to quality control of the digital film transmission signal, solutions can be developed to improve the performance of academic networks.
 
“Assistance in conducting these demonstrations gives us at ANSP a huge advantage because they put us through the paces and prepare us to handle the demands of researchers from the state of São Paulo,” he said.
 
“When a particle physicist comes to us asking for a 10 gigabit per second link such as for CERN [European Organization for Nuclear Research, in Switzerland, which houses the Large Hadron Collider (LHC)], to perform experiments without any transmission failure or loss of data, we feel confident because we’ve already done it for the CineGrid,” he said.
 
Research community
 
This was the second time that the event was held in Brazil. The first was in 2011 in Rio de Janeiro. The event is organized in several countries by the non-profit international association CineGrid.
 
Established in the United States in 2004, the association was designed to constitute an interdisciplinary community focused on the investigation, development and demonstration of collaborative network tools that enable the production, use, preservation and exchange of ultra-high-quality digital media on high-speed fiber optic networks.
 
The association was conceived in the early 2000s, when the convergence of digital technology in the film industry began. Today, it boasts 50 members from around the world, including universities, research institutions, film studios, hardware and software developers and academic networks such as the ANSP.

CineGrid Brazil International Workshop 2014

CineGrid Brazil International Workshop 2014 will be held August 28-29, 2014 and hosted by the University of São Paulo (USP). 
 
The venue will take place at the Universidade de São Paulo Medical School (FMUSP) Auditorium.
 
Program information: http://cinegridbr.org/program/
 

AmLight Consortium Research & Education Network Helps Transmit FIFA World Cup in 8K from Brazil to Japan

PRESS RELEASE 
Media Contact:
Heidi Alvarez, Director
Center for Internet Augmented Research and Assessment (CIARA)
Florida International University
305-348-2006
This email address is being protected from spambots. You need JavaScript enabled to view it.
 
AmLight Consortium Research & Education Network Helps Transmit FIFA World Cup in 8K from Brazil to Japan  
 
Miami, Florida, July 22, 2014 While the ball was rolling in the Brazilian stadiums between June 14th and July 13th, the Research & Education (R&E) networks played an important role in helping Japanese television to transmit the FIFA World Cup in 8K resolution (7.680 x 4.320 pixels) to Japan. The huge distance between Brazil and Japan set new challenges for streaming digital images spanning multiple domains over long-distance networks.
 
The project was led by the Japanese public television company, NHK, which has been experimenting and improving its new 8K streaming technology (branded “Super Hi-Vision” or SHV) since the 2012 London Olympic Games. NHK technology is currently able to compress SHV video flows to 300Mbps -- the same video would require almost 24 Gbps to be streamed if it were uncompressed. The current state of the art of digital television prevents 8K signals from being transmitted over long distances; therefore, this project relies on the technological support of Nippon Telegraph and Telephone Corp. (NTT) Network Innovation Labs, RNP (the National Education and Research Network of Brazil) , ANSP (The Academic Network of Sao Paulo) and other research networks worldwide.
 
This undertaking was enabled by the Americas Lightpaths (Amlight) Consortium supported by the National Science Foundation[i], Brazil’s RNP, the Academic Network of São Paulo and  AmericasPATHWAY (AMPATH) International Exchange Point, an initiative by Florida International University’s Center for Internet Augmented Research and Assessment (CIARA) in Miami, Florida. Through the advanced network provided by the AmLight consortium, an ultra high-definition live stream was able to traverse half of the world.
 
Altogether, nine matches were selected by NHK to be streamed live in 8K at 60 frames per second, starting with Japan vs. Ivory Coast in Recife on June 14th (the first Japan game) and concluding the show with the World Cup final in Rio de Janeiro on July 13th. The selection of games took into consideration the logistics of moving the NHK outside broadcast vehicle containing the 8K capture and editing equipment between the hosting cities in Brazil. “It's my pleasure to report to you that all nine SHV (8K) transmission for the FIFA World Cup were successfully finished yesterday. On behalf of the networking team for this project, I would like to express our deepest gratitude for all your support,” said Hisao Uose, the Director of GEMnet2, the NTT’s research network.
 
“Nothing could surely match the thrill of being there, but the 8k transmission brought together teams across the Americas and Asia for a win of their own,” said Chip Cox, Chief Operating Officer of AMPATH. “This demonstrates unprecedented technology, and unparalleled cooperation…a stellar team performance”.
 
 
All matches were first streamed to FIFA´s International Broadcast Center (IBC), regardless of the stadium’s location. The IBC was located in the Riocentro, an exposition center in Rio de Janeiro, with the FIFA communications network that interconnected all stadiums to the IBC provided by Telebras, a Brazilian telecommunications company. From Riocentro, the 8K signal was streamed to RNP’s Point of Presence (PoP) in Rio, using RNP´s local metropolitan network. From there, the 8K video was streamed to Tokyo using the five international routes, with several routes passing through FIU’s AMPATH:
 
Route 1: Rio -> São Paulo -> Miami -> Seattle -> Tokyo (via RNP, Internet2, NTT GEMnet2)
Route 2: Rio -> São Paulo -> Miami -> Seattle -> Tokyo (via RNP, RedCLARA, SINET4, NTT GEMnet2)
Route 3: Rio -> São Paulo -> Seattle -> Tokyo (via RNP, NTT VLink, NTT GEMnet2)
Route 4: Rio -> Fortaleza -> Miami -> Seattle -> Tokyo (via RNP, Internet2, NTT GEMnet2)
Route 5: Rio -> Fortaleza -> Miami -> New York -> Tokyo (via RNP, SINET4, NTT GEMnet2)
 
To create a secure communications path suitable for 8K video transmissions over multiple IP networks, NTT applied a very powerful forward error correction (LDGM-FEC)[ii] technology together with the multi-path transmission scheme. Those added redundancies both in information and space domain greatly enhance the reliability of this very long distance transmission with smaller cost.
 
The games were streamed in 8K to seven viewing sites, four of them to Japan, in the cities of Tokyo, Yokohama, Osaka and Tokushima; and three of them in Rio at the IBC, the Sofitel hotel (FIFA’s main hotel), and the auditorium of the Brazilian Center for Physics Research (CBPF). The latter venue hosted viewing sessions organized in cooperation with the Brazilian broadcaster TV Globo. A selected audience of students, researchers, professors, authorities and representatives from press and industry were invited to attend the live sessions. In addition to the ultra high definition video, the invited audience enjoyed the Super High Vision’s 22.2 channel 3D sound system.
 
 
“I would like to thank my colleagues at RNP and our collaborators for helping to make possible what has been an excellent example of multinational collaboration on a global scale.,” said Michael Stanton, Director of Research and Development at RNP. “It has been great to watch the action in 8K here in Rio.  I sincerely hope that this technology becomes widely adopted in the near future”.
 
The collaboration between the research networks of Brazil and Japan on SHV streaming will continue after this World Cup event utilizing AmLight as well as the network monitoring equipment at AMPATH as a joint project between FIU and NTT.
 
ABOUT:
CIARA Florida International University’s Center for Internet Augmented Research and Assessment (CIARA), in the Division of IT, has developed an international, high-performance research connection point in Miami, Florida, called AMPATH (AMericasPATH;www.ampath.fiu.edu).
 
Academic Network of Sao Paulo (ANSP, Brazil), ANSP provides connectivity to the top R&E institutions, facilities and researchers in the State of São Paulo,, including Kyatera, a 9-city dark-fiber-based optical network infrastructure that links 20 research institutions in the State of Sao Paulo in Brazil [KYATERA]; and GridUNESP, one of the largest computational clusters in Latin America, supporting interdisciplinary grid-based science.
 
AMPATH, at Florida International University, supports AmLight East connectors at Miami and Sao Paulo, operating as an international exchange point for the southeast U.S. and Latin America.
 
CLARA is the Latin American Cooperation of Advanced Networks (Cooperación Latino Americana de Redes Avanzadas), a non profit organization whose members are the NRENs of Latin America, and which is in charge of the management, development and operation of RedCLARA as well as the coordination of Latin America’s research networking activities. RedCLARA directly connects to AmLight links in Sao Paulo, Miami and Tijuana.
 
Rede Nacional de Ensino e Pesquisa (RNP, Brazil): RNP operates the national research and education network and several networks in Brazil, providing access to around 900 sites of institutions in the fields of Higher Education, Research, Health and Culture throughout the country. 
 
AtlanticWave, provides a distributed exchange and peering fabric along the Atlantic coast of North and South America for national and international networks that interconnect at open exchange points at MANLAN in NYC (Internet2), MAX in Washington DC (University of Maryland), SoX in Atlanta (Georgia Institute of Technology), AMPATH in Miami (FIU), andSouthern Light in São Paulo, Brazil.  Florida LambdaRail: FLR is the regional optical network of Florida, formed as a consortium of the Florida’s research universities, to support their research and education mission including AtlanticWave. Internet2, Internet2 is a consortium of leading US research universities working in partnership with industry and government to develop and deploy advanced network applications and technologies. Internet2 is the representative for MAN LAN, participating
 
[i] Award# ACI-0963053, $7,744,790.00, 2010-2015, IRNC-ProNet: Americas Lightpaths:  Increasing the Rate of Discovery and Enhancing Education across the Americashttp://www.nsf.gov/awardsearch/showAward?AWD_ID=0963053
[ii] R. M. Gutierrez and G. Seco-Granados, “Efficiency comparison of LDPC-LDGM and Raptor codes for PL-FEC with very large block sizes,” in Proc. Wireless Telecommun. Symp., Prague, Czech Republic, Apr. 2009, pp. 1244–1245

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  41. Ryerson and CineGrid Win the 2008 ORION Discovery Award
  42. DMC Institute / Keio University to Provide DCI Specification
  43. FILE Media Arts Festival features UCSD Art Installations and CineGrid 4K Cinema
  44. 2008 CineGrid International Workshop
  45. CineGrid @ Holland Festival 2007
  46. New GLIF Map Now Available
  47. CineGrid Featured in Keynote at 20th Anniversy SURFnet Relatiedagen
  48. CineGrid Presents at the NAB 2008 Digital Cinema Summit
  49. Image Essence will collaborate on advanced codec research with Calit2.
  50. CineGrid Featured in iSGTW
  51. CineGrid Exchange Open
  52. CineGrid Featured in Keynote at CITI Conference at Columbia University
  53. CineGrid Demonstrates International Networked Collaboration for 4K Motion Picture “Dailies”
  54. CineGrid Receives CENIC Innovations in Networking Award
  55. CineGrid Demonstrates International Networked Distribution of 4K Motion Pictures
  56. SIGGRAPH @ UC San Diego Offers Glimpse of Future in Super High Definition Video
  57. CineGrid Demonstrates Real-Time 4K Trans-Atlantic Streaming
  58. First Annual CineGrid International Workshop Held at Calit2
  59. Lucasfilm Hosts Audio Engineering Society for Calit2 CineGrid Special Event
  60. Independent Film Director Teams with Calit2 on ‘CineGrid’ Coast-to-Coast Screening of New High-Definition Movie over OptIPuter Backplane
  61. iGrid 2005 Receives CENIC Networking Innovation Award
  62. World’s First International Real-time Streaming of 4K Digital Cinema over Gigabit IP Optical Fiber Networks

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